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VAE - Virtual Audio Engine 1
Small Data Driven Audio Engine
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Contains some fundamental Configuration needed at compile time Dynamic settings are contained in the EngineSettings struct above. More...
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| namespace | Speakers |
| Placement of the speakers around the listener used for SPCAP panning. | |
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| constexpr unsigned char | MaxChannels = 2 |
| Maximum channel count used to pre allocate buffers. More... | |
| constexpr Size | MaxBlock = 512 |
| Maximum block size. More... | |
| constexpr Size | StreamPrefetch = 1024 * 8 |
| How many Samples to prefetch for streaming sources. More... | |
| constexpr Size | MaxListeners = 4 |
| How many listeners can observe 3D voices. More... | |
| constexpr Size | MaxMixerEffects = 4 |
| How many effects a mixer channel can process. More... | |
| constexpr Size | MaxEffectsParameter = 4 |
| constexpr Size | MaxChainedEvents = 4 |
| How many chained events can fit in chain_events on the core::Event structure. More... | |
| constexpr Sample | MinVolume = 0.01f |
| Minimum volume before sounds will skip rendering. More... | |
Contains some fundamental Configuration needed at compile time Dynamic settings are contained in the EngineSettings struct above.
Changes made here need recompilation
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How many chained events can fit in chain_events on the core::Event structure.
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How many effects a mixer channel can process.
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