VAE - Virtual Audio Engine 1
Small Data Driven Audio Engine
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Classes | |
struct | Allocator |
Allocator used for all heapbuffers in VAE. More... | |
struct | AudioAllocatorName |
struct | FsAllocatorName |
This is here to get a name into the allocator without writing the whole thing again. More... | |
struct | MainAllocatorName |
struct | ScratchAllocatorName |
Typedefs | |
template<class T > | |
using | AllocatorFS = Allocator< T, FsAllocatorName > |
template<class T > | |
using | AllocatorMain = Allocator< T, MainAllocatorName > |
template<class T > | |
using | AllocatorAudio = Allocator< T, AudioAllocatorName > |
template<class T > | |
using | AllocatorScratch = Allocator< T, ScratchAllocatorName > |
Functions | |
template<class T , class U , class J > | |
bool | operator== (const Allocator< T, J > &, const Allocator< U, J > &) |
I don't even know what this does, but it has to be here for some classes using. More... | |
template<class T , class U , class J > | |
bool | operator!= (const Allocator< T, J > &, const Allocator< U, J > &) |
using vae::core::memory::AllocatorAudio = typedef Allocator<T, AudioAllocatorName> |
Definition at line 67 of file vae_allocators.hpp.
using vae::core::memory::AllocatorFS = typedef Allocator<T, FsAllocatorName> |
Definition at line 65 of file vae_allocators.hpp.
using vae::core::memory::AllocatorMain = typedef Allocator<T, MainAllocatorName> |
Definition at line 66 of file vae_allocators.hpp.
using vae::core::memory::AllocatorScratch = typedef Allocator<T, ScratchAllocatorName> |
Definition at line 68 of file vae_allocators.hpp.
bool vae::core::memory::operator!= | ( | const Allocator< T, J > & | , |
const Allocator< U, J > & | |||
) |
Definition at line 53 of file vae_allocators.hpp.
bool vae::core::memory::operator== | ( | const Allocator< T, J > & | , |
const Allocator< U, J > & | |||
) |
I don't even know what this does, but it has to be here for some classes using.
Definition at line 48 of file vae_allocators.hpp.