VAE - Virtual Audio Engine 1
Small Data Driven Audio Engine
vae::LocationOrientation Struct Reference

Listener uses additional up vector. More...

#include <vae.hpp>

Collaboration diagram for vae::LocationOrientation:

Public Attributes

Vector3 position = { 0.f, 0.f, 0.f }
 
Vector3 front = { 0.f, 0.f, -1.f }
 -z front More...
 
Vector3 up = { 0.f, 1.f, 0.f }
 Y up. More...
 

Detailed Description

Listener uses additional up vector.

This is the default coordinate system orientation.

Attention
Technically the can be changed but the speaker placements in vae::StaticConfig::Speakers need to be changed accordingly.
See also
vae::StaticConfig::Speakers
vae::core::HRTFLoader

Definition at line 133 of file vae.hpp.

Member Data Documentation

◆ front

Vector3 vae::LocationOrientation::front = { 0.f, 0.f, -1.f }

-z front

Definition at line 135 of file vae.hpp.

◆ position

Vector3 vae::LocationOrientation::position = { 0.f, 0.f, 0.f }

Definition at line 134 of file vae.hpp.

◆ up

Vector3 vae::LocationOrientation::up = { 0.f, 1.f, 0.f }

Y up.

Definition at line 136 of file vae.hpp.


The documentation for this struct was generated from the following file: