Base for all effects.
More...
#include <vae_effect_base.hpp>
Base for all effects.
Definition at line 12 of file vae_effect_base.hpp.
◆ EffectBase()
vae::core::effect::EffectBase::EffectBase |
( |
| ) |
|
|
inline |
◆ ~EffectBase()
virtual vae::core::effect::EffectBase::~EffectBase |
( |
| ) |
|
|
inlinevirtual |
Definition at line 20 of file vae_effect_base.hpp.
const char *const dspAllocator
Tracks DSP memory usage.
#define VAE_PROFILER_FREE_L(ptr, name)
Track named allocaions.
◆ getNumInputs()
virtual int vae::core::effect::EffectBase::getNumInputs |
( |
| ) |
|
|
pure virtual |
◆ getNumOutputs()
virtual int vae::core::effect::EffectBase::getNumOutputs |
( |
| ) |
|
|
pure virtual |
◆ init()
virtual void vae::core::effect::EffectBase::init |
( |
int |
samplingFreq | ) |
|
|
pure virtual |
◆ instanceClear()
virtual void vae::core::effect::EffectBase::instanceClear |
( |
| ) |
|
|
pure virtual |
◆ process()
The documentation for this class was generated from the following file: