VAE - Virtual Audio Engine 1
Small Data Driven Audio Engine
vae::core::effect::Registermydsp Struct Reference

#include <vae_faust_arch.hpp>

Collaboration diagram for vae::core::effect::Registermydsp:

Public Member Functions

 Registermydsp ()
 

Static Public Member Functions

static EffectBasecreate ()
 

Detailed Description

Definition at line 15 of file vae_faust_arch.hpp.

Constructor & Destructor Documentation

◆ Registermydsp()

vae::core::effect::Registermydsp::Registermydsp ( )
inline

Definition at line 21 of file vae_faust_arch.hpp.

21 {
22 EffectsList::instance().add("mydsp", &create);
23 }
static EffectsList & instance()
void add(const char *name, Constructor constructor)
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Member Function Documentation

◆ create()

static EffectBase * vae::core::effect::Registermydsp::create ( )
inlinestatic

Definition at line 16 of file vae_faust_arch.hpp.

16 {
17 auto ptr = new mydsp();
19 return ptr;
20 }
const char *const dspAllocator
Tracks DSP memory usage.
#define VAE_PROFILER_MALLOC_L(ptr, size, name)
Track named allocaions.
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The documentation for this struct was generated from the following file: